
Krystill Pistil (Test)
Music by: Daniel Gebur! (shrumble.bsky.social)
FULL SCREEN web player for optimal navigatitude.
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GAMEPLAY:
WALK AROUND WITH ARROWKEYS
COLLECT ENOUGH COINS FOR EACH LEVEL'S 'EXIT GATE'.
INTERACT WITH PEOPLE OR 'LORE OBJECTS' BY WALKING INTO THEM, or don't.
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FULLSCREEN the web player to see the full screen; UI included.
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PRIMER (for collaborators):
What is normal? Is it defined only by what it's not?
Cuhl never gave up his Krystill Pistil phase. Despite this, he is respected (enough) by his community.
Today, he makes his way for the Krystill Pistil Remastermaterialized Edition, only to bump into an old friend.
The world is a walled garden where you scurry its edges. You bind to any angle you need to. There are always a few extra coins in every stage, allowing a player to find their way around. There is joy in starkness in every corner, sometimes intertwined.
Is asserting over others what it takes to be a man?
Is it the opposite?
What does it mean to be normal, to be sub-normal, to be extraordinary?
Updated | 1 day ago |
Published | 13 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | thegesticulator |
Genre | Adventure |
Made with | Unity |
Tags | 3D Platformer, angle-game, Casual, gamer, krystill-pistil, Simple |
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Development log
- Test Update!5 days ago
- Pluck10 days ago
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